Mobile MMORPG · iOS and Android

Die without an heir, and Karadiyar forgets you.

The Free Peoples and Annamor's Dark Forces share one land. Here, the one who kills you is a player. The one who avenges you is your heir.

Hall of Fame

These names come straight from the game; the lists refresh every day.

As of November 4

Experience

Most experience gathered

  1. 1erdoo3,133,743 XP
  2. 2briqvan2,933,179 XP
  3. 3archaon2,385,269 XP
  4. 4sirnir2,379,049 XP
  5. 5unbreakable2,228,571 XP

Items

Strongest gear equipped

  1. 1archaonAvg L12
  2. 2damoclesAvg L12
  3. 3mesekalkanAvg L12
  4. 4greed1Avg L11
  5. 5algamaAvg L11

Fights

Top of the leagues

  1. 1greed1Dragon League 1.
  2. 2erdooDragon League 2.
  3. 3archaonDragon League 3.
  4. 4avreliusBear League 1.
  5. 5nainrokWolf League 1.

Rising

Biggest climbers since yesterday

  1. 1kinn▲ 6,440 ranks · +848 XP
  2. 2vorluk▲ 5,630 ranks · +282 XP
  3. 3cittaslow▲ 3,287 ranks · +748 XP
  4. 4hardoff▲ 2,651 ranks · +20 XP
  5. 5grockd▲ 2,526 ranks · +35 XP

Alliances

Most experienced alliances

  1. 1Lorebreakers32,004,272 XP · Dark Forces
  2. 2The Merchant Guild9,608,299 XP · Free Peoples
  3. 3Indonesia Folklore8,460,207 XP · Dark Forces
  4. 4The Severed Fist7,346,423 XP · Dark Forces
  5. 5Durin's Folk4,606,961 XP · Free Peoples

The laws of this land

  1. IDeath

    No house, no second chance.

    Whoever wants you dead first hires stalkers to follow you from city to city. If they succeed, they take half your gold, and a witness sees it happen. If you own a house, you return as your heir: half your experience and skills are gone, but you are 25% stronger against your killer. Without a house, your story ends there.

    • A jailed killer's bail goes to the victim's heir
    • Anyone can put a bounty on your head, even anonymously
    • Your race's own cities are safe
    “Think carefully before thinking about killing someone. They might escape your hands. Or you might get hunted while going hunting.”From the kill screen
  2. IICastles

    You took the castle. In three days they're back at the gate.

    An alliance leader puts 2,000 gold from the vault on the table and the siege begins. For two hours, rams, trebuchets, walls and militia decide who holds it. A fallen castle is protected for three days; after that, everyone is at the gate again. Between sieges there is sabotage, which wears down a castle's stability and its hourly income.

    • Tharûm: experience every hour
    • Eldermere: wood and iron
    • Snagh'gûl: gold
    • Narthalion: dragons grow every hour
    “An ancient Dwarf fortress. Thulgar's great banners are visible even from Tien. Unfortunately, it is now a plaything of alliances.”Tharûm
  3. IIIArena

    Wednesdays and Saturdays, 16:00 UTC.

    For half an hour, anyone can fight anyone. Then the top sixteen enter a bracket where every match is final. Power is frozen in the arena: dragons, guards and buffs stay outside. Over three rounds you lay down attack and defense cards, and the winner is whoever reads the other better.

    • Wolf, Bear and Dragon leagues, sorted by power, not level
    • Two-month seasons
    • Each league's first place holds the cup
  4. IVDragons

    Your dragon doesn't owe you loyalty.

    Taming one in the Dragon Cave takes a master of Animal Taming, and most attempts fail. If the bond runs dry, the dragon leaves, and every murder you commit drains it faster. A dragon fed on Wyrmheart becomes elite and learns a new skill.

    • Blood, Earth, Frost, Inferno, Metal and Shadow
    • Orcs bond with dragons more easily
    “Every king who makes a dragon his soldier must expect that dragon to return tomorrow as another king's soldier.”Mirob's Black Ledger

Pick a side. You can't change it later.

A character can never switch sides. The crowded side may close to new characters; whoever joins the outnumbered side starts with gold, experience and a shield.

Free Peoples

Those who won't kneel to Annamor.

  • HumanSinraen

    The people of the city of kings. Balanced from the start, at home on horseback, a little good at everything.

    Read on the wiki
  • ElfFaelwyn

    The finest smiths on the good side and hunters of the forest. Even at night, Faelwyn never goes fully dark.

    Read on the wiki
  • DwarfMitron

    They start with the heaviest armor and forge well. Slow, yes, but they are the ones who held Belrik Pass like a mountain.

    Read on the wiki

Dark Forces

Annamor's armies.

  • OrcTien

    Out of Annamor's fortress. High attack and armor, a front line riding wargs, and the best dragon-bonders in the land.

    Read on the wiki
  • GoblinSalderan

    Children of the corridor city carved into the mountain. The highest attack and speed, the least patience.

    Read on the wiki
  • Dark ElfVael

    Elves who turned their backs on Faelwyn. Cursed: they cannot be reborn through a house, but their victims' heirs get no vengeance bonus against them.

    Read on the wiki
All races

A week in Karadiyar

Times are in UTC.

Every weekSome weeks
  • 10:00

    Plunder

    For 45 minutes the guards abandon the city. Houses get robbed, crops get trampled.

  • 13:30

    Call to war

    Three hours to join the heroes' armies. The winning side takes the city.

  • 14:00

    Giant Kraken Hunt

    Thirty minutes at sea. Keep your harpoon ready.

  • 15:00

    Inn lottery

    The week's tickets are drawn on Friday.

  • 15:30

    Corsair Invasion

    Two hours. Each side puts forward its champion.

  • 16:00

    Arena

    Half an hour of open fights, then the top sixteen.

  • 18:00

    Restless Spirit

    A spirit roams one of the cities. The first to find it banishes it and takes the reward.

  • 18:00– 04:00

    Wights

    Lose to one and a curse falls on you. You can't heal until it lifts.

Full calendar on the wiki

From the chronicles

“When the first orc died, no one noticed.”

The history of Karadiyar is kept in the libraries of Tien and Sinraen. Seven books, from the kings of the First Age to the rise of Annamor and Mirob's sealed black ledger.

Start reading
  1. IHistory of Karadiyar
  2. IIDark Night in the Golden Forest
  3. IIIThe Battle of Belrik Pass
  4. IVThe Black March Across the Darah Plains
  5. VThe Green Silence Incident
  6. VIAnnamor: The Forgotten Prince of Tien
  7. VIIMirob's Black Ledger

Sieges are planned on Discord.

Alliance calls, war times, whose head has a price on it. The players are talking there.

Join Discord

Karadiyar won't wait for you.

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